beta week 14: unit and coin improvements
virtual beepis » Devlog
This week we made some adjustments to the look of the beepis unit and the way the coins behave. They're small changes but together, they feel a lot more complete. We're approaching release — more on that in the coming weeks!
Here are the changes:
- Updated unit model (including a little hatch that opens up when the items are spawning!)
- Better table item behavior — now there's gravity and tweaked physics to make the table items feel more real. And you can click on the coins to spin them, which is really addicting.
- No more GUI coin counter — the coins just pile up on the table and you spend them from there. We thought this would be more fun and intuitive. Plus did I mention that spinning the coins around is addicting?
- Bugfix: if the beepis dies while the player is on a different screen (stats or store), then the screen will change to show it as it dies. You can't run away from your fate.
- Bugfix: coin count is now properly reset when clearing save data.
Check out the vid preview below, download the latest build to try it out yourself!
Files
virtualbeepis_win_20210504-130250_9957491.zip 21 MB
May 04, 2021
virtualbeepis_mac_20210504-130303_9957491.zip 23 MB
May 04, 2021
Get virtual beepis
virtual beepis
the original beepis simulator™
Status | In development |
Author | benjawmino |
Genre | Simulation |
Tags | Casual, Idle, Pixel Art, Singleplayer, Unity, weird |
More posts
- RELEASE THE BEEPIS!Jul 01, 2021
- beta week 18: release announcement!!Jun 01, 2021
- beta week 17: sfx and polishMay 25, 2021
- beta week 16: more SFX and polishMay 18, 2021
- beta week 15: minigame tweaks, new SFXMay 11, 2021
- beta week 13: new minigame!Apr 27, 2021
- beta week 12: the all-important page turn animationApr 21, 2021
- beta week 11: graphical overhaul and batteries!!Apr 13, 2021
- beta week 10 quickfix: compatibility issueApr 07, 2021
Leave a comment
Log in with itch.io to leave a comment.