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Devlog
RELEASE THE BEEPIS!
July 01, 2021
by
benjawmino
virtual beepis™ has officially released!! We're so proud of how this project has developed over the past year. It's been a ton of fun and a huge learning experience for all of us. And now it's time...
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beta week 18: release announcement!!
June 01, 2021
by
benjawmino
Hey all, we have a big announcement this week: virtual beepis will officially release Thursday July 1, 2021! 🙏😊🚬 We also started getting our Steam Store page together, so look out for an upda...
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beta week 17: sfx and polish
May 25, 2021
by
benjawmino
We're starting to wrap this project up! Looking at our schedule, it's looking like we're going to release the game at the end of June or the beginning of July - look out for more updates on that in th...
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beta week 16: more SFX and polish
May 18, 2021
by
benjawmino
Lots of small stuff this week! We've got more sound effects, animation and art asset adjustments, screen backgrounds, and two more achievements. Here are all the relevant changes: Coin spend animation...
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beta week 15: minigame tweaks, new SFX
May 11, 2021
by
benjawmino
We're very excited to announce that we're bringing on an audio producer to do the sound effects for beepis! We've got the first of his SFX in this week's build and some minor improvements to the jumpi...
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beta week 14: unit and coin improvements
May 04, 2021
by
benjawmino
#beta
This week we made some adjustments to the look of the beepis unit and the way the coins behave. They're small changes but together, they feel a lot more complete. We're approaching release — more on...
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beta week 13: new minigame!
April 27, 2021
by
benjawmino
#beta
This week we've added a brand new minigame! A beepis nymph can play this very simple catching-type game (is there a name for this type of game mechanic?) to earn coins. Like the jumping minigame, we h...
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beta week 12: the all-important page turn animation
April 21, 2021
by
benjawmino
#beta
This week we have a rather light build because there was a bunch of work behind the scenes to be done. The most relevant was getting a workaround for Mac users after some users reported the infamous "...
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beta week 11: graphical overhaul and batteries!!
April 13, 2021
by
benjawmino
#beta
We're so excited for this week's changes!! It all started with some huuuuuge improvements to the lighting & color in the game following Alex Strook's excellent Unity lighting tutorial . There are stil...
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beta week 10 quickfix: compatibility issue
April 07, 2021
by
benjawmino
Bugfixes in this release: Fixed game-breaking issue on some Windows builds while trying to load/save. Fixed buttons occasionally not receiving click events Also, bonus preview of some huge graphical i...
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beta week 10: manual
April 06, 2021
by
benjawmino
#beta
The new feature we teased last week is ready - a manual! This little paper booklet contains some achievements for you to try to unlock. We also moved the settings there to clean up the interface. Ther...
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beta week 9: bugfixes!
March 30, 2021
by
benjawmino
#beta
You may have noticed we did not put out a release or devlog last week. That's because we're working on a ~secret~ new feature 😉 It's still in the works, so keep an eye out in the coming weeks! In t...
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beta week 7: motion sickness and new buttons
March 16, 2021
by
benjawmino
#beta
We added some new buttons! They have virtual "LCD screens" of their own. The idea is that when the player is switching menus or playing a mini-game, the icons on the buttons will change to match what...
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beta week 6: evolution lines!
March 09, 2021
by
benjawmino
#beta
This week we're releasing something we've been working on for a while: evolution lines! Now there is a whole second line of beepii to raise and enjoy. Right now the line is chosen randomly as the egg...
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beta week 5: jumping mini-game
March 01, 2021
by
benjawmino
#beta
New feature: mini-games! Right now there's only one mini-game, a very minimal jumping game that only adult beepii can play. Jump over an infinite series of broken bottles (more obstacles to come!) and...
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