beta week 9: bugfixes!
virtual beepis » Devlog
You may have noticed we did not put out a release or devlog last week. That's because we're working on a ~secret~ new feature 😉 It's still in the works, so keep an eye out in the coming weeks!
In the meantime, we have a new build with some bugfixes:
- The beepis will not get stuck in place after filling the screen with poops.
- The keyring will correctly go back into its place after dragging.
- The unit will properly wait for the player to stop dragging before spawning table items.
I almost forgot! The new buttons we added two weeks ago will now change with the context on the unit. By that I mean that the icons on the buttons will change when switching screens to match what they do when you click on them. This will make the initial player interactions more intuitive and clear.
Files
virtualbeepis_win_20210330-142232_444c288.zip 21 MB
Mar 30, 2021
virtualbeepis_mac_20210330-142242_444c288.zip 23 MB
Mar 30, 2021
Get virtual beepis
virtual beepis
the original beepis simulatorâ„¢
Status | In development |
Author | benjawmino |
Genre | Simulation |
Tags | Casual, Idle, Pixel Art, Singleplayer, Unity, weird |
More posts
- RELEASE THE BEEPIS!Jul 01, 2021
- beta week 18: release announcement!!Jun 01, 2021
- beta week 17: sfx and polishMay 25, 2021
- beta week 16: more SFX and polishMay 18, 2021
- beta week 15: minigame tweaks, new SFXMay 11, 2021
- beta week 14: unit and coin improvementsMay 04, 2021
- beta week 13: new minigame!Apr 27, 2021
- beta week 12: the all-important page turn animationApr 21, 2021
- beta week 11: graphical overhaul and batteries!!Apr 13, 2021
- beta week 10 quickfix: compatibility issueApr 07, 2021
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